using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using System.Drawing;

namespace IngenEngine
{
	internal class Lighting
	{
		private int lights;

		public Lighting(ref Device device)
		{
			lights = 0;
		}

		public void AddLight(Device device, LightType type, Color color, Vector3 direction)
		{
			device.Lights[lights].Type = type;
			device.Lights[lights].Diffuse = color;
			device.Lights[lights].Direction = direction;
			device.Lights[lights].Enabled = true;
		}
	}
}